Incrempire
======= Description =======
Incrempire is an incremental survival game where you have to help defend your kingdom from the incoming hordes of monsters. You cannot win every battle, but each defeat makes you even stronger.
The game is currently actively under development by 2 indie game developers. The demo includes around 1 hour gameplay time. If you like the game, please help us writing some comments what you liked and what you didn't like :) It means a lot to us!
======= How to play =======
- Press Start
- Select your first tower to open the Skill Tree
- Buy your first skill (center of the screen)
- Press Continue (bottom right) to start your first session
- Move your mouse cursor over incoming enemies to periodically damage them
- Kill. Die. Repeat. And most of all: Have fun!
========== Tips ==========
- Angry Peasants are neutral enemies. They will not attack you, but they are easy to defeat and can provide some quick gold to help kickstart your progress.
- Try to target multiple enemies at once to maximize your damage output.
- You can zoom out in the Skill Tree using the mouse wheel, and move around by dragging with the mouse.
- On the first level:
- Peasants have 3 HP
- Zombies have 6 HP
- Don't forget to Wishlist the game on Steam!
| Updated | 10 hours ago |
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.5 out of 5 stars (10 total ratings) |
| Authors | Aduci01, Xenor |
| Genre | Strategy, Simulation, Survival |
| Made with | Unity |
| Tags | Casual, Clicker, Economy, Fantasy, Idle, Incremental, Tower Defense |
| Average session | A few minutes |
| Links | Steam |






Comments
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really nice game !
Love it :)
That was fun played a while did not find any issues playing in Firefox browser.
I wanted to play more and more.. and no macos support damn...
Hey, I am actually developing the game on a mac, so if it doesn't require a lot of troubleshooting we might add it ;)
What an excellent little game. This is definitely worth buying on Steam!
Thank you! <3
Very good demo bro!
Thank you! :)
i just completed the demo. if you would open early access and put say a price of $4.99 on it, I'm sure that I and others that have commented would buy now. Considering it's clear you already have more content.
Thanks, yes, the price will be around 5$
Nice fun little demo that feels well balanced for what it has.
Thank you :)
Freeze, especially on tower, is incredibly overpowered. Even though it's a common the +30% tower shot freeze chance, as well as just the generic +1s freeze, are basically insane. More or less makes anything else you're doing trivial, since it just more or less permafreezes the entire board. I'm guessing the ice zone just after the demo will have freeze immunity to throw that out the window though.
There will be some secret additions in the full game which tweaks it a bit ;) But thanks for the feedback, in general probably the freeze is just simply overpowered.
Real fun game i enjoyed it as far as i played love the queens bonusses but there could be more of them
Hi, thanks! We are definitely planning to add much more :) Essentially the demo contains 15% of the whole content which we would like to still add
I love this style of game a lot, looking forward to the full version.
I feel like there are some potential balance issues, depending on how difficult you want the game to be and the total length. You can beat the demo if you max out all the tree (only one I didn't max out yet was tower health), which then poses an issue for the following levels if enemy strength keeps going up without enough damage output to match. I have a few suggestions (take these with a grain of salt if it doesn't match the difficulty you're shooting for):
1) Beef up the cursor big time. Two good options are by increasing the radius or upping attack power. Because of the spacing of enemies, typically you are only hitting 1-2 enemies at once. Also, the ever-increasing health means you can't 1 hit KO anything (except on crit). Increased radius let's mouse be your targeted crowd control weapon. Alternately, upping damage and/or speed would let mouse be a targeted piercing attack (like the rogue).
2) Earlier access to AOE type attacks/change order of upgrade unlocks. The first few attack upgrades: bow and freeze spell are both effectively single target. Lightning would be a far more effective early upgrade because it can chain eliminate many small enemies in the early waves which is what you face. Cursor freeze is only really useful in later waves when you have more heavy hitting boss monsters to target.
3) Queens blessing is almost too OP, it's the only one that matters. Because bow and lightning are the only 2 effective attacks, as long as you get a good arrow buff you can win. Only problem is that when you lose it the next round you are then severely under powered until you get the good bow upgrade again. I like the random element the queens blessing provides, but the balance is off so instead of testing out different strategies for success you basically are just level grinding until you the right blessing. Hopefully in the full game there's enough level variety to warrant buffing each weapon type.
That's what I've got for now. Love the art style! enemy design is fun too!
Thanks a lot for the detailed feedback, we really appreciate it!
Your points make a lot of sense, especially with the Queen's blessing!
For 1) and 2), the full game will have significantly more content and the skill tree will be much bigger, giving the player more options and directions to go for, also better scaling.